b'\n \n \n
 
\n  
sfshoot2 (4.0)
index
system/seismic/Mshoot2.c
\n 2-D ray shooting. \n

\n \n \n \n \n \n
 
\n Synopsis
       sfshoot2 < vel.rsf > out.rsf shotfile=shots.rsf vel=y order=4 lsint=n nt=nx*nz nr=1 r0=x0 dr=dx tol=0.01
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\n Parameters
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\n  
float dr=dx
\treceiver increment
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\n \n\n \n \n
\n  
bool lsint=n [y/n]
\tif use least-squares interpolation
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\n \n\n \n \n
\n  
int nr=1
\tnumber of recievers
\n
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\n  
int nt=nx*nz
\tMaximum number of time steps
\n
\n \n\n \n \n
\n  
int order=4
\tInterpolation order
\n
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\n  
float r0=x0
\tfirst receiver
\n
\n \n\n \n \n
\n  
string shotfile=
\tfile with shot locations (auxiliary input file name)
\n
\n \n\n \n \n
\n  
float tol=0.01
\tShooting tolerance (in degrees)
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\n \n\n \n \n
\n  
bool vel=y [y/n]
\tIf y, the input is velocity; if n, slowness
\n
\n \n
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