from rsf.proj import *
Fetch('wood.h','textures')
Flow('wood','wood.h','dd form=native')
Flow('wood-hole','wood','hole')
Plot('wood-hole','grey crowd=1')
Flow('wood-known','wood','math output=1 | hole')
Flow(['wood-pef','wood-lag'],['wood-hole','wood-known'],
'pef a=5,5 niter=60 maskin=${SOURCES[1]} lag=${TARGETS[1]}')
Flow('wood-miss',['wood-hole','wood-pef','wood-known'],
'miss niter=140 filt=${SOURCES[1]} mask=${SOURCES[2]} padin=20')
Plot('wood-miss','grey crowd=1')
for seed in range(2):
nois = 'wood-nois%d' % seed
real = 'wood-real%d' % seed
Flow(nois,['wood-miss','wood-pef'],
'''
helicon filt=${SOURCES[1]} |
noise var=250 rep=y seed=%d |
helicon filt=${SOURCES[1]} div=y
''' % (1994,2004)[seed])
Flow(real,['wood-hole','wood-pef','wood-known',nois],
'''add scale=1,-1 ${SOURCES[3]} |
miss niter=140 filt=${SOURCES[1]} mask=${SOURCES[2]} padin=20 |
add ${SOURCES[3]}
''')
Plot(real,'grey crowd=1')
Result('manywood','wood-hole wood-miss wood-real0 wood-real1','TwoRows')
def sea(title=' '):
return '''
grey transp=n yreverse=n
label1=longitude label2=latitude title="%s" crowd=.80
''' % title
Fetch('seabin.hh','seab')
Flow('sea','seabin.hh','dd form=native')
Plot('sea',sea())
Flow(['sea-pef','sea-lag'],'sea',
'pef a=5,3 niter=50 lag=${TARGETS[1]}')
Flow('sea-miss',['sea','sea-pef'],
'miss niter=100 filt=${SOURCES[1]}')
Plot('sea-miss',sea())
for seed in range(2):
nois = 'sea-nois%d' % seed
real = 'sea-real%d' % seed
Flow(nois,['sea-miss','sea-pef'],
'''
helicon filt=${SOURCES[1]} |
noise var=0.001 rep=y seed=%d |
helicon filt=${SOURCES[1]} div=y
''' % (1994,2004)[seed])
Flow(real,['sea','sea-pef',nois],
'''
add scale=1,-1 ${SOURCES[2]} |
miss niter=100 filt=${SOURCES[1]} mask=${SOURCES[0]} |
add ${SOURCES[2]}
''')
Plot(real,sea('Realization %d' % (seed+1)))
Result('bobsea','sea sea-miss sea-real0 sea-real1','TwoRows')
End() |